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#Bounce-Back

~25 min read

27 of 1,681 Voxels Flipped Inside Out — Ray Parity and Link Cutting in STL Voxelization

·11 min read

Turning an STL into an LBM voxel grid takes four stages: octree culling, SAT overlap tests, ray parity, and the per-link cut fraction q, verified in code.

Three at a wall, five at a corner — counting the populations an LBM boundary node loses

·8 min read

After streaming, empty populations at an LBM node equal the solid cells around it: three on a flat wall, five in a concave corner, one on a convex corner.

In Lattice Boltzmann, the Wall Isn't on the Node — Bounce-Back and Zou-He Boundaries

·6 min read

Half-way bounce-back puts the wall a half-cell off the node. Couette speed is U(j+1/2)/ny. Height ny-1 leaves friction bias that refinement never clears.